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Heuristic Evaluation Guide

A checklist based on Jakob Nielsen's 10 Usability Heuristics to identify common usability problems in a user interface.

The 10 Heuristics

1

Visibility of system status

The system should always keep users informed about what is going on, through appropriate feedback within a reasonable time.

2

Match between system and the real world

The system should speak the user's language, with words, phrases, and concepts familiar to the user, rather than system-oriented terms.

3

User control and freedom

Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue.

4

Consistency and standards

Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

5

Error prevention

Even better than good error messages is a careful design which prevents a problem from occurring in the first place.

6

Recognition rather than recall

Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another.

7

Flexibility and efficiency of use

Accelerators—unseen by the novice user—may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users.

8

Aesthetic and minimalist design

Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information.

9

Help users recognize, diagnose, and recover from errors

Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

10

Help and documentation

Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search and focused on the user's task.