Rethinking Content Creation at Locatify

Locatify CMS Desktop Screen

Process highlights

We redesigned the CMS around story-driven workflows, making it easier for non-technical creators to build location-based experiences through a modular card-based system.

Challenge

The system had evolved into a powerful but cluttered system where creators struggled with fragmented workflows and technical complexity.

Opportunity

By aligning the system with how creators actually think (stories, locations, experiences), we could make complexity invisible and creation effortless.

Responsibilities

UX Strategy · User Research · Prototyping · UI Design

Sector

Tourism · Games · Tours · Museums

Tools

Figma · Miro · Slack · Adobe CC

Timeline

24 months

Project Overview

Aligning the system with the creator's mind

We redesigned the Locatify CMS to support story-driven workflows, making it easier for non-technical creators to build location-based experiences.

The goal was to reduce complexity, improve structure, and align the system with how creators actually think.

"When structure aligns with user thinking, the interface disappears and creation becomes the focus."
Turfhunt app
Turfhunt app

The Challenge

The CMS had evolved into a powerful but cluttered system. Creators struggled with:

  • unclear navigation
  • fragmented workflows
  • too many steps for core tasks
  • difficulty understanding structure

Support requests increased, and onboarding slowed down. The system worked technically, but not mentally. My role covered UX strategy, research, prototyping, and UI design over a 24-month redesign effort.

Empathy Map
Empathy Map

Insight & Approach

The mental model mismatch

Research showed a clear pattern: The issue wasn’t features. It was mental model mismatch. The system was structured around technical logic. But creators think in stories, locations, and experiences. That gap created friction in every part of the product.

The Approach

We redesigned the CMS around three principles:

  • Clarity: Reduce cognitive load and make structure visible.
  • Flow: Keep users in context and reduce unnecessary navigation.
  • Control: Support flexibility without overwhelming complexity.
Research Insights
Research Insights

Key Changes

We shifted the system from technical structure to creative workflow.

Information architecture

We restructured navigation around how creators build experiences, not how data is stored.

Modular editor

The tour editor became a card-based system where each location is self-contained. This removed the need for users to mentally assemble content across screens.

System foundation

We introduced reusable UI patterns that formed the basis for a scalable design system.

Prototype of the Media Manager
Prototype of the Media Manager

Outcome

The redesigned CMS improved both usability and system scalability. Results included:

  • fewer support requests related to navigation
  • faster onboarding for new users
  • improved retention among independent creators
  • a more consistent product foundation for future development

Most importantly, creators could focus on building experiences instead of understanding the system.

Prototype of the Tour Creator
Prototype of the Tour Creator

Reflection

This project reinforced a simple idea: Complexity rarely comes from features. It comes from unclear structure.

When structure aligns with user thinking, the interface disappears and creation becomes the focus. That’s the kind of problem I enjoy working on.

Prototype of the Question Bank
Prototype of the Question Bank
Part of the Design System
Part of the Design System

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